Dart, Throwing, Barb-Tipped:

Attacks / turn:

5 / 1

Damage:

Hand-Held: 1-D4

Thrown: 1-D6 +1 (+ 1-D6 per 3 points of dexterity above 15).

Hurled: Can't

 

Note:

When removing a barb-tipped dart, an additional 1-D4 damage will be inflicted unless the one removing the dart successfully makes an Avoidance-roll vs. "Dexterity" (luck cannot be used). Medics will have three chances to avoid vs. "Dexterity".

Note:

None.

Range:

1 space (5') per point of Dexterity.

 

Range penalty: There will be a -5 to your attack-roll for every space your target is beyond your range. Certain character class abilities will enhance the range of a bow.

Size:

Small.

Strength to wield proficiently:

1

 

Special for Throwing:

For every point of Dexterity below 15, the following penalties will be enforced:

-5 Offense

-1 Damage

Type:

1-Handed, Sharp.

Value:

3 white-gold.

Weight:

12 = 1 LB.

 

Darts, Throwing, Barb-Tipped

Darts, Throwing, Hunting-Tipped

Darts, Throwing, Target-Tipped